The real time strategy genre is truly limitless, allowing the gamer to control and manipulate various units in a never-ending struggle to eliminate his or her enemy - Starship Troopers is no exception. The game, based on the multi-million dollar movie and original 1959 novel by Robert Heinlein, contains some of the best graphics displayed in the genre through the year 2000. The worlds are vast and colorful and terrain is rendered beautifully. However, the game does bear some obvious flaws.
Before playing, you're offered a chance to customize display options. You then arrive at the main screen where five different gameplay options are available. The first is officer candidate school, basically a pre-game tutorial. There, you are trained in the areas of physical fitness, formations, weapons proficiency and simulated combat. The second and fourth options allow you to load saved games - an unfinished campaign and saved game files respectively. The third enlists you in the military and begins a new campaign while the last option provides a means for editing game preferences (video, sound and so forth).
When you begin the game, you're given the option to select both your lieutenant profile and your platoon insignia. The default lieutenant is named Johnny but you can change his name and facial profile. When you are choosing your platoon insignia, you simply choose the symbol you want and name it accordingly.
Dec 04, 2019 Heya! I've been a fan of Starship Troopers and I'm definitely excited about this game. I played Starship Troopers: Terran Ascendancy way back and one of the things I liked about it was how the troops would normally back off if the bugs got too close. From looking at the trailers it seems that the marines just stand their ground and let the bugs massacre them on the spot.
During gameplay, you are briefed on your objectives before every mission. Starship Troopers' developers made a wise decision in adding vocal mission briefings. With sound briefings accompanying the text, you undoubtedly have a clearer idea of the mission requirements. You also have to appoint a strike team before every mission and, if there are specific items required to complete the tasks, you must equip the team members accordingly.
If you so desire, you can auto-select a strike team from the options provided. When you do this, the computer automatically equips all the required items for the mission. This is a very useful attribute since it can be a difficult and confusing process to customize team members on your own. Java runtime 1.5 for mac.
Once the game begins, you're confronted with jaw-dropping graphics and sound. The game's smooth textures and soft playing music are wonderful additions to the game's atmosphere. The lighting effects in the game are also very nice and the level of detail to which each individual character is rendered is superb. Starship Troopers' graphics strongly compare to its competitors such as Dark Reign 2 and Ground Control and, in certain areas like texturing, surpasses them.
For the most part, the game's camera works fairly well. If at any time your troops stray, a quick press of the spacebar centers you over them again. Sadly, this is all too common and being aware of the quick fix is important. Also, the camera's elevation is low to the ground and makes it difficult to see your enemies without right clicking on the mouse and moving your camera around manually.
Overall, gameplay itself is fairly enjoyable. You get to annihilate large masses of aliens using multiple weapons that, as mentioned previously, can be customized for each individual. Good examples include the MX Grenade Launcher, PRISM Light Rifle and MR-59 Missile Launcher.
Multiple team formations make gameplay more interesting and can really help if you are in a tough situation. One problem, however, is the speed of gameplay. Starship Troopers is relatively slow by default and, unlike many other real time strategy games, cannot be customized. Consequently, this aspect coupled with the handling difficulties of the cameras, means higher end machines are required to enjoy full effects.
Campaign missions tend to be repetitive and can become very tedious. The game's story lags and becomes stale quickly, resulting in a game that depends more on action and its war aspect then on plot. Even so, if you have a decent machine, Starship Troopers can be a blast to play.
Unfortunately, though, you won't be playing it online since the game is one of the very few RTS strategy games without multiplayer support. This is a huge downside since multiplayer action revolves around many of the characteristics emphasized in Starship Troopers. However, this game's single player is still very good and its graphics and sound make up for its shortcoming in game speed and story.
Starship Troopers is a decent game that appeals mainly to gamers desiring action-packed strategy. But, if you're looking for a good story, look elsewhere. Depending on what you're in the market for, the game can fill a need and, if action/strategy is your specific forte, Starship Troopers may just be worth a look.
Graphics: From the game's magnificent lighting effects to its ultra-detailed characters, the graphical representation is wonderful.
Sound: Though the game does not contain the greatest musical score of all time, it definitely works in conjunction with the game's wartime atmosphere.
Enjoyment: The game is fun for the most part (e.g., blasting aliens, destroying enemy ships) but due to its repetitive nature, full enjoyment quickly wears off.
Replay Value: Because the game possesses no multiplayer mode and only one single player campaign, there is virtually no replay value (unless it's one of personal preference).
People who downloaded Starship Troopers: Terran Ascendancy have also downloaded:
Starship Troopers, Star Trek: Armada 2, StarCraft, Star Trek: Armada, Star Trek: Starfleet Command 3, Sudden Strike 2, Sudden Strike, Star Wars: Galactic Battlegrounds
Starship Troopers: Terran Ascendancy | |
---|---|
Developer(s) | Blue Tongue Entertainment |
Publisher(s) | Hasbro Interactive |
Platform(s) | Windows |
Release | |
Genre(s) | Real-time tactics |
Mode(s) | Single-player |
Starship Troopers: Terran Ascendancy is a real-time tacticsvideo game developed by Blue Tongue Entertainment and published by Hasbro Interactive under the MicroProse label on October 28, 2000. The game is based on both the 1997 movie Starship Troopers and the book Starship Troopers by Robert A. Heinlein.
The game is divided into three acts following the player's Mobile Infantry platoon from the start to the end of the war.
On October 18, 2369, the player's platoon is first deployed to Klendathu at the start of the war only for the mission to end with a general retreat. The player's platoon, however gets stranded during the evacuation and is forced to deal with Plasma bugs to facilitate extraction, while saving any allied MI squads in the area. Shortly after Klendathu, on November 23, 2369, the player's platoon is sent to Zegema Beach to extract a weapons supply convoy in the area. Shortly after Zegema Beach, the player's platoon is deployed to the Arachnid Quarantine Zone in Dentana to save the local civilians in the area, while capturing a live Arachnid specimen in the process on January 20, 2370. The last two missions for this act take place in Planet P on February 28 and March 1, 2370, where the player is deployed to secure Whiskey Outpost while capturing further bug specimens. The act ends with the player's platoon in a cave labeled 'Bug City,' where the player's platoon facilitates the capture of the Brain Bug.
Five months have passed since the capture of the Brain Bug, and Arachnid Egg Fall Clusters have been attacking various planets in Terran-controlled space. The player's platoon was tasked with escort missions for Internal Security's officer Major Alexander Bishop, while repelling an Arachnid invasion of Mars, attempting to recapture a colony called New Wellington from the Arachnids for morale purposes, as well as learning the true nature of how the Arachnids were able to efficiently attack the Terrans especially with a key food processing facility and the loss of two key military research bases. Bishop and the player's platoon is deployed to Axel 6, a small mining outpost with very little strategic value to exfiltrate the commanding officer of the base as a potential witness. Major Bishop and the player learn that a high-ranking Federation officer, Colonel Holland, has been leaking intelligence of the major Terran bases to the Arachnids via the captured Brain Bug, in hopes of uniting humanity with the bugs. Bishop and the player's platoon succeed in killing Holland and the captured Brain Bug while saving scientists who were witnesses to Holland's treachery. Despite the nature of Holland's behavior, the Terran Council decide to cover up Holland's death for morale purposes and finish the battle.
As of September 20, 2371, the Federation has managed to create new weapons and technology for use against the Arachnids and has begun a counter-offensive against the Arachnids to ensure the end of the war. The player's platoon was tasked with rescue missions for stranded Mobile Infantry troopers on Planet P, as well as students from a military academy used to train Psychics on the planet Sirius 3, and recovering ancient teleportation technology on Planet G. Shortly after the success of the mission, the player is sent to Klendathu for the second and last time to search for an Arachnid Queen. Utilizing psychic troopers to track the queen, as well as reverse-engineered teleportation devices for extraction, the player's platoon fights through arachnid forces to plant Nova bombs in the hive and manages to escape the cavern before it explodes. The war ends on New Year's Day of 2372, with the Terran military celebrating their victory.
The real time strategy genre is truly limitless, allowing the gamer to control and manipulate various units in a never-ending struggle to eliminate his or her enemy - Starship Troopers is no exception. The game, based on the multi-million dollar movie and original 1959 novel by Robert Heinlein, contains some of the best graphics displayed in the genre through the year 2000. The worlds are vast and colorful and terrain is rendered beautifully. However, the game does bear some obvious flaws.
Before playing, you're offered a chance to customize display options. You then arrive at the main screen where five different gameplay options are available. The first is officer candidate school, basically a pre-game tutorial. There, you are trained in the areas of physical fitness, formations, weapons proficiency and simulated combat. The second and fourth options allow you to load saved games - an unfinished campaign and saved game files respectively. The third enlists you in the military and begins a new campaign while the last option provides a means for editing game preferences (video, sound and so forth).
When you begin the game, you're given the option to select both your lieutenant profile and your platoon insignia. The default lieutenant is named Johnny but you can change his name and facial profile. When you are choosing your platoon insignia, you simply choose the symbol you want and name it accordingly.
Dec 04, 2019 Heya! I've been a fan of Starship Troopers and I'm definitely excited about this game. I played Starship Troopers: Terran Ascendancy way back and one of the things I liked about it was how the troops would normally back off if the bugs got too close. From looking at the trailers it seems that the marines just stand their ground and let the bugs massacre them on the spot.
During gameplay, you are briefed on your objectives before every mission. Starship Troopers' developers made a wise decision in adding vocal mission briefings. With sound briefings accompanying the text, you undoubtedly have a clearer idea of the mission requirements. You also have to appoint a strike team before every mission and, if there are specific items required to complete the tasks, you must equip the team members accordingly.
If you so desire, you can auto-select a strike team from the options provided. When you do this, the computer automatically equips all the required items for the mission. This is a very useful attribute since it can be a difficult and confusing process to customize team members on your own. Java runtime 1.5 for mac.
Once the game begins, you're confronted with jaw-dropping graphics and sound. The game's smooth textures and soft playing music are wonderful additions to the game's atmosphere. The lighting effects in the game are also very nice and the level of detail to which each individual character is rendered is superb. Starship Troopers' graphics strongly compare to its competitors such as Dark Reign 2 and Ground Control and, in certain areas like texturing, surpasses them.
For the most part, the game's camera works fairly well. If at any time your troops stray, a quick press of the spacebar centers you over them again. Sadly, this is all too common and being aware of the quick fix is important. Also, the camera's elevation is low to the ground and makes it difficult to see your enemies without right clicking on the mouse and moving your camera around manually.
Overall, gameplay itself is fairly enjoyable. You get to annihilate large masses of aliens using multiple weapons that, as mentioned previously, can be customized for each individual. Good examples include the MX Grenade Launcher, PRISM Light Rifle and MR-59 Missile Launcher.
Multiple team formations make gameplay more interesting and can really help if you are in a tough situation. One problem, however, is the speed of gameplay. Starship Troopers is relatively slow by default and, unlike many other real time strategy games, cannot be customized. Consequently, this aspect coupled with the handling difficulties of the cameras, means higher end machines are required to enjoy full effects.
Campaign missions tend to be repetitive and can become very tedious. The game's story lags and becomes stale quickly, resulting in a game that depends more on action and its war aspect then on plot. Even so, if you have a decent machine, Starship Troopers can be a blast to play.
Unfortunately, though, you won't be playing it online since the game is one of the very few RTS strategy games without multiplayer support. This is a huge downside since multiplayer action revolves around many of the characteristics emphasized in Starship Troopers. However, this game's single player is still very good and its graphics and sound make up for its shortcoming in game speed and story.
Starship Troopers is a decent game that appeals mainly to gamers desiring action-packed strategy. But, if you're looking for a good story, look elsewhere. Depending on what you're in the market for, the game can fill a need and, if action/strategy is your specific forte, Starship Troopers may just be worth a look.
Graphics: From the game's magnificent lighting effects to its ultra-detailed characters, the graphical representation is wonderful.
Sound: Though the game does not contain the greatest musical score of all time, it definitely works in conjunction with the game's wartime atmosphere.
Enjoyment: The game is fun for the most part (e.g., blasting aliens, destroying enemy ships) but due to its repetitive nature, full enjoyment quickly wears off.
Replay Value: Because the game possesses no multiplayer mode and only one single player campaign, there is virtually no replay value (unless it's one of personal preference).
People who downloaded Starship Troopers: Terran Ascendancy have also downloaded:
Starship Troopers, Star Trek: Armada 2, StarCraft, Star Trek: Armada, Star Trek: Starfleet Command 3, Sudden Strike 2, Sudden Strike, Star Wars: Galactic Battlegrounds
Starship Troopers: Terran Ascendancy | |
---|---|
Developer(s) | Blue Tongue Entertainment |
Publisher(s) | Hasbro Interactive |
Platform(s) | Windows |
Release | |
Genre(s) | Real-time tactics |
Mode(s) | Single-player |
Starship Troopers: Terran Ascendancy is a real-time tacticsvideo game developed by Blue Tongue Entertainment and published by Hasbro Interactive under the MicroProse label on October 28, 2000. The game is based on both the 1997 movie Starship Troopers and the book Starship Troopers by Robert A. Heinlein.
The game is divided into three acts following the player's Mobile Infantry platoon from the start to the end of the war.
On October 18, 2369, the player's platoon is first deployed to Klendathu at the start of the war only for the mission to end with a general retreat. The player's platoon, however gets stranded during the evacuation and is forced to deal with Plasma bugs to facilitate extraction, while saving any allied MI squads in the area. Shortly after Klendathu, on November 23, 2369, the player's platoon is sent to Zegema Beach to extract a weapons supply convoy in the area. Shortly after Zegema Beach, the player's platoon is deployed to the Arachnid Quarantine Zone in Dentana to save the local civilians in the area, while capturing a live Arachnid specimen in the process on January 20, 2370. The last two missions for this act take place in Planet P on February 28 and March 1, 2370, where the player is deployed to secure Whiskey Outpost while capturing further bug specimens. The act ends with the player's platoon in a cave labeled 'Bug City,' where the player's platoon facilitates the capture of the Brain Bug.
Five months have passed since the capture of the Brain Bug, and Arachnid Egg Fall Clusters have been attacking various planets in Terran-controlled space. The player's platoon was tasked with escort missions for Internal Security's officer Major Alexander Bishop, while repelling an Arachnid invasion of Mars, attempting to recapture a colony called New Wellington from the Arachnids for morale purposes, as well as learning the true nature of how the Arachnids were able to efficiently attack the Terrans especially with a key food processing facility and the loss of two key military research bases. Bishop and the player's platoon is deployed to Axel 6, a small mining outpost with very little strategic value to exfiltrate the commanding officer of the base as a potential witness. Major Bishop and the player learn that a high-ranking Federation officer, Colonel Holland, has been leaking intelligence of the major Terran bases to the Arachnids via the captured Brain Bug, in hopes of uniting humanity with the bugs. Bishop and the player's platoon succeed in killing Holland and the captured Brain Bug while saving scientists who were witnesses to Holland's treachery. Despite the nature of Holland's behavior, the Terran Council decide to cover up Holland's death for morale purposes and finish the battle.
As of September 20, 2371, the Federation has managed to create new weapons and technology for use against the Arachnids and has begun a counter-offensive against the Arachnids to ensure the end of the war. The player's platoon was tasked with rescue missions for stranded Mobile Infantry troopers on Planet P, as well as students from a military academy used to train Psychics on the planet Sirius 3, and recovering ancient teleportation technology on Planet G. Shortly after the success of the mission, the player is sent to Klendathu for the second and last time to search for an Arachnid Queen. Utilizing psychic troopers to track the queen, as well as reverse-engineered teleportation devices for extraction, the player's platoon fights through arachnid forces to plant Nova bombs in the hive and manages to escape the cavern before it explodes. The war ends on New Year's Day of 2372, with the Terran military celebrating their victory.
The real time strategy genre is truly limitless, allowing the gamer to control and manipulate various units in a never-ending struggle to eliminate his or her enemy - Starship Troopers is no exception. The game, based on the multi-million dollar movie and original 1959 novel by Robert Heinlein, contains some of the best graphics displayed in the genre through the year 2000. The worlds are vast and colorful and terrain is rendered beautifully. However, the game does bear some obvious flaws.
Before playing, you're offered a chance to customize display options. You then arrive at the main screen where five different gameplay options are available. The first is officer candidate school, basically a pre-game tutorial. There, you are trained in the areas of physical fitness, formations, weapons proficiency and simulated combat. The second and fourth options allow you to load saved games - an unfinished campaign and saved game files respectively. The third enlists you in the military and begins a new campaign while the last option provides a means for editing game preferences (video, sound and so forth).
When you begin the game, you're given the option to select both your lieutenant profile and your platoon insignia. The default lieutenant is named Johnny but you can change his name and facial profile. When you are choosing your platoon insignia, you simply choose the symbol you want and name it accordingly.
Dec 04, 2019 Heya! I've been a fan of Starship Troopers and I'm definitely excited about this game. I played Starship Troopers: Terran Ascendancy way back and one of the things I liked about it was how the troops would normally back off if the bugs got too close. From looking at the trailers it seems that the marines just stand their ground and let the bugs massacre them on the spot.
During gameplay, you are briefed on your objectives before every mission. Starship Troopers' developers made a wise decision in adding vocal mission briefings. With sound briefings accompanying the text, you undoubtedly have a clearer idea of the mission requirements. You also have to appoint a strike team before every mission and, if there are specific items required to complete the tasks, you must equip the team members accordingly.
If you so desire, you can auto-select a strike team from the options provided. When you do this, the computer automatically equips all the required items for the mission. This is a very useful attribute since it can be a difficult and confusing process to customize team members on your own. Java runtime 1.5 for mac.
Once the game begins, you're confronted with jaw-dropping graphics and sound. The game's smooth textures and soft playing music are wonderful additions to the game's atmosphere. The lighting effects in the game are also very nice and the level of detail to which each individual character is rendered is superb. Starship Troopers' graphics strongly compare to its competitors such as Dark Reign 2 and Ground Control and, in certain areas like texturing, surpasses them.
For the most part, the game's camera works fairly well. If at any time your troops stray, a quick press of the spacebar centers you over them again. Sadly, this is all too common and being aware of the quick fix is important. Also, the camera's elevation is low to the ground and makes it difficult to see your enemies without right clicking on the mouse and moving your camera around manually.
Overall, gameplay itself is fairly enjoyable. You get to annihilate large masses of aliens using multiple weapons that, as mentioned previously, can be customized for each individual. Good examples include the MX Grenade Launcher, PRISM Light Rifle and MR-59 Missile Launcher.
Multiple team formations make gameplay more interesting and can really help if you are in a tough situation. One problem, however, is the speed of gameplay. Starship Troopers is relatively slow by default and, unlike many other real time strategy games, cannot be customized. Consequently, this aspect coupled with the handling difficulties of the cameras, means higher end machines are required to enjoy full effects.
Campaign missions tend to be repetitive and can become very tedious. The game's story lags and becomes stale quickly, resulting in a game that depends more on action and its war aspect then on plot. Even so, if you have a decent machine, Starship Troopers can be a blast to play.
Unfortunately, though, you won't be playing it online since the game is one of the very few RTS strategy games without multiplayer support. This is a huge downside since multiplayer action revolves around many of the characteristics emphasized in Starship Troopers. However, this game's single player is still very good and its graphics and sound make up for its shortcoming in game speed and story.
Starship Troopers is a decent game that appeals mainly to gamers desiring action-packed strategy. But, if you're looking for a good story, look elsewhere. Depending on what you're in the market for, the game can fill a need and, if action/strategy is your specific forte, Starship Troopers may just be worth a look.
Graphics: From the game's magnificent lighting effects to its ultra-detailed characters, the graphical representation is wonderful.
Sound: Though the game does not contain the greatest musical score of all time, it definitely works in conjunction with the game's wartime atmosphere.
Enjoyment: The game is fun for the most part (e.g., blasting aliens, destroying enemy ships) but due to its repetitive nature, full enjoyment quickly wears off.
Replay Value: Because the game possesses no multiplayer mode and only one single player campaign, there is virtually no replay value (unless it's one of personal preference).
People who downloaded Starship Troopers: Terran Ascendancy have also downloaded:
Starship Troopers, Star Trek: Armada 2, StarCraft, Star Trek: Armada, Star Trek: Starfleet Command 3, Sudden Strike 2, Sudden Strike, Star Wars: Galactic Battlegrounds
Starship Troopers: Terran Ascendancy | |
---|---|
Developer(s) | Blue Tongue Entertainment |
Publisher(s) | Hasbro Interactive |
Platform(s) | Windows |
Release | |
Genre(s) | Real-time tactics |
Mode(s) | Single-player |
Starship Troopers: Terran Ascendancy is a real-time tacticsvideo game developed by Blue Tongue Entertainment and published by Hasbro Interactive under the MicroProse label on October 28, 2000. The game is based on both the 1997 movie Starship Troopers and the book Starship Troopers by Robert A. Heinlein.
The game is divided into three acts following the player's Mobile Infantry platoon from the start to the end of the war.
On October 18, 2369, the player's platoon is first deployed to Klendathu at the start of the war only for the mission to end with a general retreat. The player's platoon, however gets stranded during the evacuation and is forced to deal with Plasma bugs to facilitate extraction, while saving any allied MI squads in the area. Shortly after Klendathu, on November 23, 2369, the player's platoon is sent to Zegema Beach to extract a weapons supply convoy in the area. Shortly after Zegema Beach, the player's platoon is deployed to the Arachnid Quarantine Zone in Dentana to save the local civilians in the area, while capturing a live Arachnid specimen in the process on January 20, 2370. The last two missions for this act take place in Planet P on February 28 and March 1, 2370, where the player is deployed to secure Whiskey Outpost while capturing further bug specimens. The act ends with the player's platoon in a cave labeled 'Bug City,' where the player's platoon facilitates the capture of the Brain Bug.
Five months have passed since the capture of the Brain Bug, and Arachnid Egg Fall Clusters have been attacking various planets in Terran-controlled space. The player's platoon was tasked with escort missions for Internal Security's officer Major Alexander Bishop, while repelling an Arachnid invasion of Mars, attempting to recapture a colony called New Wellington from the Arachnids for morale purposes, as well as learning the true nature of how the Arachnids were able to efficiently attack the Terrans especially with a key food processing facility and the loss of two key military research bases. Bishop and the player's platoon is deployed to Axel 6, a small mining outpost with very little strategic value to exfiltrate the commanding officer of the base as a potential witness. Major Bishop and the player learn that a high-ranking Federation officer, Colonel Holland, has been leaking intelligence of the major Terran bases to the Arachnids via the captured Brain Bug, in hopes of uniting humanity with the bugs. Bishop and the player's platoon succeed in killing Holland and the captured Brain Bug while saving scientists who were witnesses to Holland's treachery. Despite the nature of Holland's behavior, the Terran Council decide to cover up Holland's death for morale purposes and finish the battle.
As of September 20, 2371, the Federation has managed to create new weapons and technology for use against the Arachnids and has begun a counter-offensive against the Arachnids to ensure the end of the war. The player's platoon was tasked with rescue missions for stranded Mobile Infantry troopers on Planet P, as well as students from a military academy used to train Psychics on the planet Sirius 3, and recovering ancient teleportation technology on Planet G. Shortly after the success of the mission, the player is sent to Klendathu for the second and last time to search for an Arachnid Queen. Utilizing psychic troopers to track the queen, as well as reverse-engineered teleportation devices for extraction, the player's platoon fights through arachnid forces to plant Nova bombs in the hive and manages to escape the cavern before it explodes. The war ends on New Year's Day of 2372, with the Terran military celebrating their victory.